I'm a fan of role-playing games. You know, games like Dungeons & Dragons, where you sit around a table with other people and create a story based on a set of rules and a basic plot, using dice to determine the outcome of various plot points.
A lot of blog posts, videos, books, and tutorials about programming Elixir tend to focus on the big things: web apps, web apps with Plug, web apps with Phoenix, web apps that need to handle 80 million concurrent requests, web apps that need to be web...
About two months ago, I got into a minor twitter war with a coding celebrity of some stature over the nature and neccessity of side projects. At issue was the question of whether developers should have some sort of "Side Projects" that they work on...
Coming from Ruby into Elixir has its pitfalls. One thing that comes up a lot for TDD folks like myself is how to mock. I've found that this isn't as important in Elixir as it is in Ruby, but there are still a few cases, especially ones where there...